Virtual and augmented reality ready to redefine construction
How real is the upshot for virtual reality and augmented
reality to disrupt the AEC sector? Real enough for Minneapolis-based Mortenson
to create an entire reality capture division. Led by Ricardo Khan, the
company's senior director of project solutions, the Integrated Delivery
Advancement Team comprises more than 60 Mortenson employees to provide
company-wide leadership and guidance in the applied use of virtual design and
construction systems, tools and processes.
“It is in our culture to be a change leader,” said Khan of
the leap forward into integrating VR and AR into the company’s internal
processes and external collaborations with stakeholders. “We see huge
opportunities for VR to improve design-phase outcomes, and we are looking at AR
to truly revolutionize how field teams leverage information and contextual
knowledge to make the best informed decisions to build safer and with high
quality.”
Already seeing success among architects for achieving
stakeholder buy-in at the design stage, VR adoption is poised to expand across
AEC sectors as advancements in graphic card and hardware technology enable a
near seamless VR integration with BIM systems. By layering virtual elements
into real-world views of job sites, AR is providing safety, training and
real-time installation guidance to jobsite crews. While VR provides a
completely immersive, artificial digital environment, AR layers virtual
components into a real-time view accessible through a smartphone, tablet, heads
up display (HuD) or other interface. Proponents of the technologies say they’re
nothing short of revolutionary, and are already redefining traditional
design/build processes by enabling greater collaboration and eliminating costs
across the construction life cycle.
From video games to construction (Content from Construction Dive)
The most substantial impact virtual reality has had thus far
within the construction sector has been in the democratization of the design
process. VR adopters and system developers herald the technology for its ability
to allow non-design professionals and stakeholders to conceptualize and provide
critical feedback. Dubbed immersive review, placing stakeholders within a VR
environment eliminates the need for them to understand and translate dense
two-dimensional blueprints or static renderings.
“Being able to
explore more options at the outset is huge,” said George Valdes, vice president
of product at Long Island City, NY–based IrisVR, a virtual reality technology
developer for the gaming industry that is expanding into the construction
vertical. “Getting into an immersive environment and away from a 2-D blueprint
world that only architects understand provides much more design and
construction planning flexibility, and being able to show changes and
adjustments on the fly in real time has impact. It will change the way people
think.”
The gaming-to-AEC connection in VR system development is
shared by Mill Valley, CA–based software developer Autodesk, which this week
opened to public beta an instant VR mode within its Autodesk Live platform. The
company’s Stingray design engine used extensively in gaming and for blockbuster
movies is being leveraged for VR development in AEC applications, particularly
in the design phase where visuals are critically important to decision-making.
“We hear almost unanimously that VR is a much more natural
way of reviewing design, that it’s the best tool the design side has gotten its
hands on in decades,” said Autodesk senior product line manager Nicolas Fonta.
“We’re attempting to let users just click on the VR button and the VR
experience starts, not just with small models but with big hospital and stadium
projects. Quality and performance improvements over time will make this a new
way to think about interacting with design.”
Virtual review, real world savings
Mortenson’s experience using VR as an immersive review tool
bares out system vendors' predictions. Like most AEC firms, the company has
been constantly challenged by decisions being made too late in the design
process that lead to problems in construction and client dissatisfaction. As
part of the construction of Penn State University’s Pegula Ice Arena, the
Mortenson IDAT team brought arena maintenance staff into a 10-foot-by-10-foot
Computer Augmented Virtual Environment to simulate a day in the life at the new
arena and get their advice on ways to design the space to best serve day-to-day
needs.
“Whether in health care or sports or other verticals, that
kind of direct feedback to the construction process is something maintenance
professionals and facilities managers and the people who are working in the
buildings have never had,” said Taylor Cupp, a senior integrated construction
coordinator for Mortenson.
In the medical field, Mortenson's use of VR has allowed
nurse practitioners to provide feedback on better locations for wall-installed
equipment, saving the company thousands of dollars in change orders for relocating
the equipment and the infrastructure behind the wall to support it. At the
Pegula arena, maintenance staff were likewise able to identify the proper
height of protective glass surrounding the arena and the location of
engineering valves to maintain the ice surface. “It allows us in turn to
optimize construction," Cupp said. "We can pre-fab, we can modulate,
we can deliver a high-quality product cheaper and faster. It is really changing
the way we work.”
It’s also making an impact on Mortenson's bottom line. Use
of VR and immersive review at the Penn State arena resulted in $475,000 in
direct savings, Khan said. At Kansas State University, a VR review of
field-level and locker room construction garnered $375,000 in budget savings,
and at the Sanford Fargo Medical Center, in Fargo, ND, immersive review
prevented over $675,000 worth of change-order rework and medical device
relocation. The company’s largest VR coup to date has been $1.7 million in cost
avoidance at the Atlanta Braves' SunTrust Park.
AR and the smart jobsite
In addition to leveraging video game system engines to
optimize the construction VR experience, software developers like Autodesk and
IrisVR are also probing mobile capabilities and advances in hardware to make
the viewing experience of VR environments less bulky and less dependent on the
environment in which the user is standing when they use the VR tool. To that
end, augmented reality via smart glasses or a HuD display could stand to impact
jobs once construction begins.
“The primary difference now is that VR is a completely
immersive environment while AR allows the layering of digital elements to a
real-world view,” said Jean-Francois Chianetta, co-founder and CEO of Augment,
a downloadable app interface for iOS and Android operating systems that allows users
to create custom AR platforms. “Where things can get fuzzy in construction is
when we’re layering so many virtual elements into AR that we begin to ebb back
into a completely immersive environment,” he said. In short, the more virtual
components added to an AR interface, the closer it gets to resembling a VR
environment. The technologies are similar, and they are likely to continue to
overlap as they each evolve.
Indeed, AR proof of concept videos developed by the
Mortenson IDAT team visualize a jobsite environment where workers, equipment
and infrastructure are connected in a web-enabled environment that provides incredible
detail on productivity, construction status and timelines, regardless of
whether a worker is up-to-date on safety training or if they’re certified for a
particular job function.
“We are trying to set the vision of what AR can do for
construction with the shortage of knowledge workers in the field,” Khan said.
“With the use of a HuD [display], AR can deliver just-in-time knowledge,
whether it is a work instruction, a projection of an installation layout onto a
concrete slab or any kind of eye-in-the-sky oversight on the job.”
As AR applications develop further, AEC professionals can
also expect a swing back toward remote immersive environments, even as those
environments provide a real-time, real-world view of a job site. Valdes said
prototype systems allowing for remote virtual maintenance and remote virtual
inspection are already under development, and could be only a year or two away
based on the current pace of advancements in data management capabilities.
“The most important thing for the construction industry to
realize with VR and AR is that the technologies are here,” Chianetta said.
“They’re here and available and ready to use today.”
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